g_object_ref (window), g_object_unref);
}
+void
+gdk_gl_texture_quad (float x1, float y1,
+ float x2, float y2,
+ float u1, float v1,
+ float u2, float v2)
+{
+ glBegin (GL_QUADS);
+ glTexCoord2f (u1, v2);
+ glVertex2f (x1, y2);
+
+ glTexCoord2f (u2, v2);
+ glVertex2f (x2, y2);
+
+ glTexCoord2f (u2, v1);
+ glVertex2f (x2, y1);
+
+ glTexCoord2f (u1, v1);
+ glVertex2f (x1, y1);
+ glEnd();
+}
+
+
/* x,y,width,height describes a rectangle in the gl render buffer
coordinate space, and its top left corner is drawn at the current
position according to the cairo translation. */
int clipped_src_x = x + (dest.x - dx * window_scale);
int clipped_src_y = y + (height - dest.height - (dest.y - dy * window_scale));
- glBegin (GL_QUADS);
- glTexCoord2f (clipped_src_x / (float)texture_width, clipped_src_y / (float)texture_height);
- glVertex2f (dest.x, FLIP_Y(dest.y + dest.height));
-
- glTexCoord2f ((clipped_src_x + dest.width) / (float)texture_width, clipped_src_y / (float)texture_height);
- glVertex2f (dest.x + dest.width, FLIP_Y(dest.y + dest.height));
-
- glTexCoord2f ((clipped_src_x + dest.width) / (float)texture_width, (clipped_src_y + dest.height) / (float)texture_height);
- glVertex2f (dest.x + dest.width, FLIP_Y(dest.y));
-
- glTexCoord2f (clipped_src_x / (float)texture_width, (clipped_src_y + dest.height) / (float)texture_height);
- glVertex2f (dest.x, FLIP_Y(dest.y));
- glEnd();
+ gdk_gl_texture_quad (dest.x, FLIP_Y(dest.y),
+ dest.x + dest.width, FLIP_Y(dest.y + dest.height),
+ clipped_src_x / (float)texture_width, (clipped_src_y + dest.height) / (float)texture_height,
+ (clipped_src_x + dest.width) / (float)texture_width, clipped_src_y / (float)texture_height);
if (impl_window->current_paint.flushed_region)
{
return;
/* Software fallback */
-
use_texture_rectangle = gdk_gl_context_use_texture_rectangle (current);
window = gdk_gl_context_get_window (current);
vmax = 1.0;
}
- glBegin (GL_QUADS);
- glTexCoord2f (0, vmax);
- glVertex2f (rect.x * window_scale, FLIP_Y(rect.y + rect.height) * window_scale);
-
- glTexCoord2f (umax, vmax);
- glVertex2f ((rect.x + rect.width) * window_scale, FLIP_Y(rect.y + rect.height) * window_scale);
-
- glTexCoord2f (umax, 0);
- glVertex2f ((rect.x + rect.width) * window_scale, FLIP_Y(rect.y) * window_scale);
-
- glTexCoord2f (0, 0);
- glVertex2f (rect.x * window_scale, FLIP_Y(rect.y) * window_scale);
- glEnd();
+ gdk_gl_texture_quad (rect.x * window_scale, FLIP_Y(rect.y) * window_scale,
+ (rect.x + rect.width) * window_scale, FLIP_Y(rect.y + rect.height) * window_scale,
+ 0, 0,
+ umax, vmax);
}
glDisable (target);
vscale = 1.0 / cairo_xlib_surface_get_height (surface);
}
- glBegin (GL_QUADS);
- glTexCoord2f (uscale * src_x, vscale * (src_y + src_height));
- glVertex2f (rect.x * window_scale, FLIP_Y(rect.y + rect.height) * window_scale);
-
- glTexCoord2f (uscale * (src_x + src_width), vscale * (src_y + src_height));
- glVertex2f ((rect.x + rect.width) * window_scale, FLIP_Y(rect.y + rect.height) * window_scale);
-
- glTexCoord2f (uscale * (src_x + src_width), vscale * src_y);
- glVertex2f ((rect.x + rect.width) * window_scale, FLIP_Y(rect.y) * window_scale);
-
- glTexCoord2f (uscale * src_x, vscale * src_y);
- glVertex2f (rect.x * window_scale, FLIP_Y(rect.y) * window_scale);
- glEnd();
+ gdk_gl_texture_quad (rect.x * window_scale, FLIP_Y(rect.y) * window_scale,
+ (rect.x + rect.width) * window_scale, FLIP_Y(rect.y + rect.height) * window_scale,
+ uscale * src_x, vscale * src_y,
+ uscale * (src_x + src_width), vscale * (src_y + src_height));
}
glXReleaseTexImageEXT (glx_pixmap->display, glx_pixmap->drawable,